At Roll2Play, we are not just a retail store, we are building a community. We offer a huge variety of games both new and old. Our staff is knowledgeable and can help you pick out a game that you will love and can share with your gaming group or family/friends.
With lots tables for open gameplay, tournaments and many events, we are a place you can bring your friends and your family. We have a large gaming library that is available for use so you can find a game that appeals to you best. Come check us out and all that we have to offer
Events@roll2play.com or Tiffany@roll2play.com
150 S. Denton Tap Road
Coppell, TX 75019
Sat – Thurs: 11:00am – 10:00pm
Friday: 11:00am – 11:30pm
Taking reservations now for Summer Camp at Roll2Play!
Call: (214) 236-9940 for additional information
We are now taking reservations for our Summer Camp this July! The pictures of the brochure will give you additional information on the events and different fun activities we will be providing for the children.
Camp starts each day at 10am and ends at 3pm with lunch from 12-1pm. Kids can be dropped off an hour earlier (9am) and picked up an hour later (4pm)!
You can call/email to reserve your spot at: (214) 236 – 9940 or firstname.lastname@example.org.
We love to come up with new ideas and things to try out at Roll2Play, and thus we have started adding some interesting videos to our youtube channel including, Game Unboxing, TnT (where we show you how to play some exciting games), Stop Click (everything you want to know about HeroClix) and so much more. There are all sorts of opportunities out there and we want to try them all.
Stay tuned and see what we come up with next!
Roll2Play‘s staff is dedicated to growing the local community through gaming. We try to make everyone feel at home at the store and at the different events that we host. You will find us at many of the local conventions and events. Many of the schools and daycares have us come as visitors where we teach kids how to play games, learn social etiquette and so much more!
I believe gaming brings people together. With the huge resurgence of board games, dice games, and card games, many folks are taking breaks from video games and reconnecting with their friends, family, and/or co-workers over table top gaming. My goal with Roll2Play is to build a healthy and positive community around gaming. Anyone can see my passion with this goal with in the large and still growing community and the outreach programs that we do. I am very lucky to have a staff that shares this passion of gaming.
I firmly believe that we, as human beings, should strive to make the world a better place. This means putting your pride aside and seeing beyond what you know and are comfortable with.
We have a large selection of games at Roll2Play, and here we will show off a few of the games that we have. Not only are these games for sale but many of them you can find in our library to try out, for free at the store or for five dollars and you get to take it home for a week. There are so many great games, if any of these peek your interest stop by the store, ask our staff about them, sit down and play.
Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of “red stars”, otherwise known as victory points (VPs).
What’s different is that Risk Legacy’ changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.
What makes this game unique is that when powers are chosen, players must choose one of their faction’s two powers, affix that power’s sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: “If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash.” This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older “match three symbols” style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.
The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.